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Processor affinity, or CPU pinning enables the binding and unbinding of a process or a thread to a central processing unit (CPU) or a range of CPUs, so that the process or thread will execute only on the designated CPU or CPUs rather than any CPU. This can be viewed as a modification of the native central queue scheduling algorithm in a symmetric multiprocessing operating system. Each item in the queue has a tag indicating its kin processor. At the time of resource allocation, each task is allocated to its kin processor in preference to others. Processor affinity takes advantage of the fact that some remnants of a process that was run on a given processor may remain in that processor's memory state (for example, data in the CPU cache) after another process is run on that CPU. Scheduling that process to execute on the same processor could result in an efficient use of process by reducing performance-degrading situations such as cache misses. A practical example of processor affinity is executing multiple instances of a non-threaded application, such as some graphics-rendering software. Scheduling-algorithm implementations vary in adherence to processor affinity. Under certain circumstances, some implementations will allow a task to change to another processor if it results in higher efficiency. For example, when two processor-intensive tasks (A and B) have affinity to one processor while another processor remains unused, many schedulers will shift task B to the second processor in order to maximize processor use. Task B will then acquire affinity with the second processor, while task A will continue to have affinity with the original processor. ==Usage== Processor affinity can effectively reduce cache problems, but it does not reduce the persistent load-balancing problem.〔("White Paper - Processor Affinity" ) - From (tmurgent.com ). Accessed 2007-07-06.〕 Also note that processor affinity becomes more complicated in systems with non-uniform architectures. For example, a system with two dual-core hyper-threaded CPUs presents a challenge to a scheduling algorithm. There is complete affinity between two virtual CPUs implemented on the same core via hyper-threading, partial affinity between two cores on the same physical processor (as the cores share some, but not all, cache), and no affinity between separate physical processors. As other resources are also shared, processor affinity alone cannot be used as the basis for CPU dispatching. If a process has recently run on one virtual hyper-threaded CPU in a given core, and that virtual CPU is currently busy but its partner CPU is not, cache affinity would suggest that the process should be dispatched to the idle partner CPU. However, the two virtual CPUs compete for essentially all computing, cache, and memory resources. In this situation, it would typically be more efficient to dispatch the process to a different core or CPU, if one is available. This could incur a penalty when process repopulates the cache, but overall performance could be higher as the process would not have to compete for resources within the CPU. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「processor affinity」の詳細全文を読む スポンサード リンク
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